Below is a list of all console variables that can be changed in the Brink Multiplayer.
aas_routingCacheErrors | Will generate an error if the max number of reachabilities for an area or max
bool (read only) default: 1 (true) |
af_enable | enable/disable ragdolls.
bool default: 1 (true) |
bot_aimSkill | Sets the bot's default aiming skill. 0 = EASY, 1 = MEDIUM, 2 = EXPERT, 3 = MASTER
int [0, 3] |
bot_doObjectives | 0 = bots let the player play the hero, with the bots filling a supporting role, 1 = bots do all the major objectives along with the player
bool default: 1 (true) |
bot_enable | 0 = bots will not be loaded in the game. 1 = bots are loaded.
bool default: 1 (true) |
bot_minClients | Keep a minimum number of clients on the server with bots and humans. -1 to disable
int [-1, 16] |
bot_minClientsMax | Maximum allowed value of bot_minClients. Only affects the in-game UI.
int [-1, 16] (init) |
bot_narrowPath |
bool default: 0 (false) |
bot_showCodeCoverage | Draw bot code coverage
bool default: 0 (false) |
bot_showStats | Draw bot statistics
bool default: 0 (false) |
bot_sleepWhenServerEmpty | has the bots stop thinking when the server is idle and there are no humans playing, to conserve CPU.
bool default: 1 (true) |
bot_uiNumResistance | The number of Resistance bots to add to the server. -1 to disable
int |
bot_uiNumSecurity | The number of Security bots to add to the server. -1 to disable
int |
bot_wayPointTeamFilter | Filter waypoints per team 0 = security, 1 = resistance
int |
com_allowConsole | allow toggling console with the tilde key
bool default: 0 (false) |
com_allowFullConsole | allow a full-screen console when running the game with command line commands
bool default: 0 (false) |
com_cacheDictionaryMedia | Precache all media from decl dictionaries
bool default: 1 (true) |
com_forceGenericSIMD | force generic platform independent SIMD
bool default: 0 (false) |
com_journal | 1 = record journal, 2 = play back journal
int [0, 2] (init) |
com_machineSpec | hardware classification, -1 = not detected, 0 = low quality, 1 = medium quality, 2 = high quality
int |
com_runningHeadless | 1 when being used as a tools/processing platform
bool (init) default: 0 (false) |
com_showBPS | show bot think frames per second
bool default: 0 (false) |
com_showFPS | show frames rendered per second
int |
com_showMemoryUsage | show total and per frame memory usage
bool default: 0 (false) |
com_skipWarnings | skip all warnings
bool default: 0 (false) |
com_speeds | show engine timings
bool default: 0 (false) |
com_storeResourceNameText | Store the text name of resources, at a memory cost
bool (init) default: 1 (true) |
com_testHitches | show hitches
int |
com_useFastVidRestart | Allow use of fast vid restarts
bool default: 0 (false) |
com_videoRam | holds the last amount of detected video ram
int |
con_noPrint | print on the console but not onscreen when console is pulled up
bool default: 1 (true) |
con_notifyTime | time messages are displayed onscreen when console is pulled up
float |
con_numDisplayLines | number of console lines to be displayed on screen
float |
con_profile | show profiling information
bool default: 0 (false) |
con_scanAdjust | render console with scan borders
bool default: 0 (false) |
con_speed | speed at which the console moves up and down
float |
decl_show | set to 1 to print parses, 2 to also print references, 3 only prints out of level load, 4 only prints out of level load but also prints references
int [0, 4] |
decl_showMissing | set to 1 to show references to missing media
bool default: 1 (true) |
decl_useBinaryCache | cache binary versions of declarations
int (init) |
decl_useBinarySourceCache | load the source caches (if available)
bool (init) default: 1 (true) |
demo_debug | debug demo replay system
bool default: 0 (false) |
demo_finishCmd | commands to execute once demo playback has finished
string |
demo_prediction | prediction when playing back a server demo in milliseconds
int |
demo_scale | speed scaling of demo replays
float [0.01, 100] |
demo_snapshotDelay | delay between snapshots for server side demo recordings
int |
developer | developer mode
bool (read only) default: 0 (false) |
exec_maxThreads | Maximun number of job threads
int [1, 32] (init) |
fs_basepath |
string (init) |
fs_buildpath |
string (init) |
fs_cachePath | If set to a valid path, files will be cached to the given path for faster reads
string (init) |
fs_caseSensitiveOS |
bool (read only) default: 0 (false) |
fs_cdpath |
string (init) |
fs_copyfiles |
int [0, 5] (init) |
fs_devpath |
string (init) |
fs_diskCacheBlockCount | Number of blocks used for disk caching, if cachePath is set
int (init) |
fs_diskCacheBlockSize | Size in bytes of a disk cache block, if cachePath is set
int (init) |
fs_diskCacheForceDisable | Forcefully disable disk caching (Xenon only)
bool (init) default: 0 (false) |
fs_diskCacheSecure | If enabled the disk cache will write out the index table after every n block write. If the game crashes or stops expectantly this will leave the majority of the cache available at the price of lower cache performance.
int (init) |
fs_game | mod path
string (init) |
fs_override | If true, files will be checked for newer versions down the stack
bool (read only) (init) default: 0 (false) |
fs_ramCacheBlockCount | Number of blocks used for ram caching
int (init) |
fs_ramCacheBlockSize | Size in bytes of a ram block
int (init) |
fs_restrict |
bool (init) default: 0 (false) |
fs_savepath |
string (init) |
fs_userpath |
string (init) |
g_abilitiesEngineer | Server may override abilities one can use.
string |
g_abilitiesGlobal | Server may override abilities one can use.
string |
g_abilitiesMedic | Server may override abilities one can use.
string |
g_abilitiesOperative | Server may override abilities one can use.
string |
g_abilitiesSoldier | Server may override abilities one can use.
string |
g_advancedHud | Draw advanced HUD
bool default: 0 (false) |
g_aimAssist | 1: Enable aim assist. 2: Show debugging info.
int |
g_allowComplaint_charge | Allow complaints for teamkills with charges
bool default: 0 (false) |
g_allowComplaint_explosives | Allow complaints for teamkills with explosive weapons and items
bool default: 1 (true) |
g_allowSpecPauseFreeFly | Allow spectators to free fly when the game is paused
bool default: 1 (true) |
g_animLegsDuration | Length, in ms, of the turn anim.
int |
g_animSpeedVaultExitMaxSpeed | Highest target speed for the speed vault exit slidey anim to play (moving out of vault normally)
float |
g_animSpeedVaultExitMinSpeed | Lowest target speed for the speed vault exit slidey anim to play (moving out of vault normally)
float |
g_antiLag | Anti lag
bool default: 1 (true) |
g_antiLagDebug | 0: off 1: on
int |
g_antiLagDebugOffset | How far behind to debug a set
int [0, 2000] |
g_antiLagHistory | Time in milliseconds to keep anti lag sets
int |
g_autoReadyPercent | Percentage of a full server that must be in game for auto ready to start
float |
g_autoReadyWait | Length of time in minutes auto ready will wait before starting the countdown
float |
g_autoSelectMissions | If set then auto select the highest priority mission.
int |
g_autoSelectMissions_solo | If set then auto select the highest priority mission when playing solo.
int |
g_banner_1 | banner message 1
string |
g_banner_10 | banner message 10
string |
g_banner_11 | banner message 11
string |
g_banner_12 | banner message 12
string |
g_banner_13 | banner message 13
string |
g_banner_14 | banner message 14
string |
g_banner_15 | banner message 15
string |
g_banner_16 | banner message 16
string |
g_banner_2 | banner message 2
string |
g_banner_3 | banner message 3
string |
g_banner_4 | banner message 4
string |
g_banner_5 | banner message 5
string |
g_banner_6 | banner message 6
string |
g_banner_7 | banner message 7
string |
g_banner_8 | banner message 8
string |
g_banner_9 | banner message 9
string |
g_banner_delay | delay in seconds between banner messages
int |
g_banner_loopdelay | delay in seconds before banner messages repeat, 0 = off
int |
g_bodyTypeHeavyColor | Heavy body type color
string |
g_bodyTypeLightColor | Light body type color
string |
g_bodyTypeMediumColor | Medium body type color
string |
g_buddyColor | color of buddies
string |
g_chatDefaultColor | RGBA value for normal chat prints
string |
g_chatFireTeamColor | RGBA value for fire team chat prints
string |
g_chatLineTimeout | number of seconds that each chat line stays in the history
float |
g_chatTeamColor | RGBA value for team chat prints
string |
g_cheapDecalsMaxDistance | max distance decals are created
string |
g_commandMapFadeDist | distance to fade icons off at the edges
int |
g_commandMapRotateStyle | 0 = world rotates, 1 = camera rotates
int |
g_commandMapStyle | 0 = circle, 1 = square
int |
g_commandMapZoom | command map zoom level
float [0.5, 1] |
g_commandMapZoomStep | percent to increase/decrease command map zoom by
float |
g_complaintGUIDLimit | Total unique complaints at which a player will be kicked
int |
g_complaintLimit | Total complaints at which a player will be kicked
int |
g_controllerAimSmoothingCatchup | How long it takes to catch up to the users raw input.
float [1, 1000] |
g_countdown | Length (in minutes) of countdown period. 0 = none
float |
g_damageIndicatorAlphaScale | alpha of the damage indicators
float |
g_damageIndicatorColor | color of the damage indicators
string |
g_damageIndicatorFadeTime | number of seconds that a damage indicator stays visible
float |
g_damageIndicatorSize |
float |
g_deadSpectateTime | Time to stay in first person view before forced into spectating someone. -1: Never spectate while in limbo.
int [-1, 9999] |
g_debugHotServers |
bool default: 0 (false) |
g_debugPlayerCCF | 0: Off 1: Some prints enabled 2: All prints enabled
int |
g_debugStatsSetup | prints any problems with calculating a client rank when they connect to a server
bool default: 0 (false) |
g_decals | show decals such as bullet holes
bool default: 1 (true) |
g_disableGlobalAudio | disable global VOIP communication
bool default: 0 (false) |
g_drawHudMessages | Draw task, task success and objective text on HUD.
int |
g_drawPlayerIcons | Enables/Disables player icons
bool default: 1 (true) |
g_emptyServerRestartMap | The duration in seconds to wait before an empty dedicated server match is restarted. Set to -1 to never restart.
int |
g_enableHitReactions | If true then enable hit reactions.
bool default: 1 (true) |
g_enableIntelGathering | Enables/Disables intel gathering missions
bool default: 1 (true) |
g_EnablePCControllerInput |
bool (init) default: 0 (false) |
g_enableRumble | Toggle Controller Rumble.
bool default: 1 (true) |
g_enableSuperBuffs | Enables/Disables superbufs missions
bool default: 0 (false) |
g_enableTeamBuffs | Enables/Disables teambuffs
bool default: 1 (true) |
g_enemyColor | color of enemy units
string |
g_enemyTextColor | color of text for enemy units
string |
g_enemyTintEnabled | enables/disables enemy color tinting, client side.
bool default: 1 (true) |
g_enemyWeaponTintColor | weapon tint color of enemy units
string |
g_execMapConfigs | Execute map cfg with same name
bool default: 0 (false) |
g_fireteamColor | color of fireteam units
string |
g_fireteamLeaderColor | color of fireteam leader
string |
g_friendlyBotColor | color of friendly bot units
string |
g_friendlyColor | color of friendly units
string |
g_friendlyTextColor | color of text for friendly units
string |
g_friendlyWeaponTintColor | weapon tint color of friendly units
string |
g_gameReviewPause | Time (in minutes) for scores review time
float |
g_hitBeep | play hit beep sound when you inflict damage. 0 = do nothing 1 = beep/flash cross-hair 2 = beep 3 = flash cross-hair
int |
g_hitReactionAngle | Set the max angle of a hit reaction.
float (read only) |
g_ironSightAutoZoomAngle | Angle from crosshair to target at which ironsights auto-zooming starts
float |
g_loadScreenWait | 0 = finish early
1 = wait for all composites loaded 2 = wait for user input or sound finished 3 = always wait for user input. 4 = wait for user input or sound finished (and make sure all composites are composited) int |
g_logProficiency | log proficiency data
bool default: 0 (false) |
g_mainMenu | main menu GUI to load
string (read only) |
g_mapRotationFixed | Fixed map rotation for objective/stopwatch, no voting. Comma separated list
string |
g_mapRotationVote | Restricts map voting to these maps on objective/stopwatch. Comma separated list
string |
g_maxPlayerWarnings | maximum warnings before player is kicked
int |
g_maxSpectateTime | maximum length of time a player may spectate for
float |
g_minAutoVotePlayers | If this number of players has voted, then the vote will be considered valid even if the required % of yes/no votes has not been met
int |
g_mineTriggerWarning | Show warning message on HUD when triggering a proximity mine.
bool default: 1 (true) |
g_muteSpecs | Send all spectator global chat to team chat
bool default: 0 (false) |
g_neutralColor | color of neutral units
string |
g_neutralTextColor | color of text for neutral units
string |
g_neutralWeaponTintColor | weapon tint color of neutral units
string |
g_nextMap | commands to execute when the current map/campaign ends
string |
g_noBotSpectate | disables the ability to spectate bots
bool default: 0 (false) |
g_obituaries | Display obituary messages on the HUD
bool default: 1 (true) |
g_password | game password
string |
g_playerIconSize | Size of the screen space player icons
float |
g_playerShieldRadius | How close the shielder has to be to the shieldee before shielding will occur
float (read only) |
g_playtestBalanceDamageScale | Playtest balancing global damage scale
float |
g_playtestBalanceHealthRegenDelayTimeScale | Playtest balancing global health regen delay time scale
float |
g_playtestBalanceHealthRegenTimeScale | Playtest balancing global health regen time scale
float |
g_playtestBalanceHealthScale | Playtest balancing global health scale
float |
g_playtestBalanceWeaponRecoilRateScale | Playtest balancing global weapon recoil rate scale
float |
g_playtestBalanceWeaponSpreadAngleMaxScale | Playtest balancing global weapon spread angle max scale
float |
g_playtestBalanceWeaponSpreadAngleMinScale | Playtest balancing global weapon spread angle min scale
float |
g_privatePassword | game password for private slots
string |
g_showHud | draw the hud gui
bool default: 1 (true) |
g_showPlayerShadow | enables shadow of player model
bool default: 1 (true) |
g_spectateFreeFly | Disabled or enables free fly
bool default: 0 (false) |
g_spectatorMode | -1: spectate disabled 0: over the shoulder 1: over the shoulder with IFF
int |
g_spiderSenseDuration | duration of spider sense info (in milliseconds)
int |
g_spiderSenseRange | maximum range of spider sense
float |
g_subtitles | Show subtitles.
bool default: 1 (true) |
g_taskContextMaxAngle | Max angle to search for tasks at min range
float |
g_taskContextMaxRange | Range at which to apply min angle
float |
g_taskContextMinAngle | Max angle to search for tasks at max range
float |
g_taskContextMinRange | Range at which to apply max angle
float |
g_teamSwitchDelay | Delay (in seconds) before player can change teams again
int |
g_timeoutToSpec | Timeout in minutes for players who are AFK to go into spectator mode (0=disabled)
float |
g_tooltipScale | Scale the amount of time that a tooltip is visible. less than 0 will disable all tooltips.
float |
g_tooltipVolumeScale | Change the game volume while playing a tooltip with VO.
float |
g_useBotsInPlayerTotal | Should bots count towards the number of players required to start the game?
bool default: 0 (false) |
g_vehiclePathMarkerNameFilter | Filter for marker name when showing debug vehicle paths.
string |
g_version | game version
string (read only) |
g_votePassPercentage | Percentage of yes votes required for a vote to pass
float [0, 100] |
g_warmupDamage | Enable/disable players taking damage during warmup
bool default: 1 (true) |
g_weaponSwitchTimeout |
float |
g_xpNotificationType | Force notification type,
-1 = 'default' 0 = 'disable' 1 = 'world2d' 2 = 'crosshair' 3 = 'state' int [-1, 3] |
g_xpSave | stores xp for disconnected players which will be given back if they reconnect
bool default: 1 (true) |
gamedate |
string (read only) |
gamename |
string (read only) |
gui_allowSnapshotHitchCorrection | Correct timelines when notified of large time hitches
bool default: 1 (true) |
gui_crosshairAlpha | alpha of crosshair
float |
gui_crosshairColor | RGB color tint for crosshair elements
string |
gui_crosshairDef | name of def containing crosshair
string |
gui_crosshairKey | name of crosshair key in def specified by gui_crosshairDef
string |
gui_doubleClickTime | Delay in seconds between considering two mouse clicks a double-click
float |
gui_forcePlatformGUI | Forces the gui to take the appearance of an alternate platform. 0 = PC/OFF, 1 = XBOX360, 2 = PS3
int [0, 2] |
gui_invertMenuPitch | invert mouse movement in in-game menus
bool default: 0 (false) |
gui_notificationPause | length of time between successive notifications, in seconds
float |
gui_notificationTime | length of time a user notification is on screen, in seconds
float |
gui_objectiveWheelAutoLooAt | Toggle Objective wheel Auto look at.
int [-1, 1] |
gui_ShowCursor | Toggles the display of the cursor in GUIs
bool default: 1 (true) |
gui_showRespawnText | show text about respawning when in limbo or dead
bool default: 1 (true) |
h_challengeAccepted1 | challengeGuid string 1 (represents an ACCEPTED challenge
string |
h_challengeAccepted2 | challengeGuid string 2 (represents an ACCEPTED challenge
string |
h_challengeAccepted3 | challengeGuid string 3 (represents an ACCEPTED challenge
string |
h_challengeAccepted4 | challengeGuid string 4 (represents an ACCEPTED challenge
string |
h_challengeAccepted5 | challengeGuid string 5 (represents an ACCEPTED challenge
string |
h_challengeNotified1 | challengeGuid flag 1 (represents a NOTIFIED challenge
bool default: 0 (false) |
h_challengeNotified2 | challengeGuid flag 2 (represents a NOTIFIED challenge
bool default: 0 (false) |
h_challengeNotified3 | challengeGuid flag 3 (represents a NOTIFIED challenge
bool default: 0 (false) |
h_challengeNotified4 | challengeGuid flag 4 (represents a NOTIFIED challenge
bool default: 0 (false) |
h_challengeNotified5 | challengeGuid flag 5 (represents a NOTIFIED challenge
bool default: 0 (false) |
image_anisotropy | set the maximum texture anisotropy if available
string |
image_filter | changes texture filtering on mipmapped images
string [GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR] |
image_lodbias | change lod bias on mipmapped images
float [-1, 1] |
in_anglespeedkey | angle change scale when holding down _speed button
float |
in_freeLook | look around with mouse (reverse _mlook button)
bool default: 1 (true) |
in_joy1_device | the hash of the controller device named joy1
int |
in_joy1_screen | which screen joy1 should control
int |
in_joy2_device | the hash of the controller device named joy2
int |
in_joy2_screen | which screen joy2 should control
int |
in_joy3_device | the hash of the controller device named joy3
int |
in_joy3_screen | which screen joy3 should control
int |
in_joy4_device | the hash of the controller device named joy4
int |
in_joy4_screen | which screen joy4 should control
int |
in_joy_deadzonestyle | choose between 0: square or 1: circular deadzone for aiming
bool default: 1 (true) |
in_pitchspeed | pitch change speed when holding down look _lookUp or _lookDown button
float |
in_player_forward_axis | which controller axis is used
int |
in_player_forward_deadZone | specifies how far large the dead-zone is on the controller axis
float |
in_player_forward_invert | inverts the axis
bool default: 1 (true) |
in_player_forward_joy | the joystick number used
int |
in_player_forward_offset | the step up the dead zone
float |
in_player_forward_power | the power of the curve after dead zone - ie acceleration
float |
in_player_forward_speed | speed of the controller input
float |
in_player_lefttrigger_axis | which controller axis is used
int |
in_player_lefttrigger_deadZone | specifies how far large the dead-zone is on the controller axis
float |
in_player_lefttrigger_invert | inverts the axis
bool default: 0 (false) |
in_player_lefttrigger_joy | the joystick number used
int |
in_player_lefttrigger_offset | the step up the dead zone
float |
in_player_lefttrigger_power | the power of the curve after dead zone - ie acceleration
float |
in_player_lefttrigger_speed | speed of the controller input
float |
in_player_pitch_axis | which controller axis is used
int |
in_player_pitch_deadZone | specifies how far large the dead-zone is on the controller axis
float |
in_player_pitch_invert | inverts the axis
bool default: 0 (false) |
in_player_pitch_joy | the joystick number used
int |
in_player_pitch_offset | the step up the dead zone
float |
in_player_pitch_power | the power of the curve after dead zone - ie acceleration
float |
in_player_pitch_speed | speed of the controller input
float |
in_player_righttrigger_axis | which controller axis is used
int |
in_player_righttrigger_deadZone | specifies how far large the dead-zone is on the controller axis
float |
in_player_righttrigger_invert | inverts the axis
bool default: 0 (false) |
in_player_righttrigger_joy | the joystick number used
int |
in_player_righttrigger_offset | the step up the dead zone
float |
in_player_righttrigger_power | the power of the curve after dead zone - ie acceleration
float |
in_player_righttrigger_speed | speed of the controller input
float |
in_player_side_axis | which controller axis is used
int |
in_player_side_deadZone | specifies how far large the dead-zone is on the controller axis
float |
in_player_side_invert | inverts the axis
bool default: 0 (false) |
in_player_side_joy | the joystick number used
int |
in_player_side_offset | the step up the dead zone
float |
in_player_side_power | the power of the curve after dead zone - ie acceleration
float |
in_player_side_speed | speed of the controller input
float |
in_player_yaw_axis | which controller axis is used
int |
in_player_yaw_deadZone | specifies how far large the dead-zone is on the controller axis
float |
in_player_yaw_invert | inverts the axis
bool default: 1 (true) |
in_player_yaw_joy | the joystick number used
int |
in_player_yaw_offset | the step up the dead zone
float |
in_player_yaw_power | the power of the curve after dead zone - ie acceleration
float |
in_player_yaw_speed | speed of the controller input
float |
in_swap_analog_axes | swap the x+y axes for the two analog input sticks
bool default: 0 (false) |
in_toggleRun | pressing _speed button toggles run on/off
bool default: 0 (false) |
in_toggleSprint | pressing _sprint button toggles run on/off
bool default: 0 (false) |
in_XInputSmartConnect | Enables polling disconnected devices infrequently, as it is slow
bool default: 1 (true) |
in_yawspeed | yaw change speed when holding down _left or _right button
float |
logFile | 1 = buffer log, 2 = flush after each print
string |
logFileFilter | Messages beginning with this prefix will not be logged
string |
logFileName | name of log file, if empty, console.log will be used. $Y = year, $M = month, $D = day, $h = hour, $m = minute, $s = second
string |
logTimeStamps | add time stamps to console log
bool default: 0 (false) |
m_pitch | mouse pitch scale
float |
m_rawInput | use Raw Input API for mouse input
bool default: 1 (true) |
m_smooth | number of samples blended for mouse viewing
int [1, 8] |
m_strafeScale | mouse strafe movement scale
float |
m_strafeSmooth | number of samples blended for mouse moving
int [1, 8] |
m_yaw | mouse yaw scale
float |
net_accountName | Auto login account name
string (init) |
net_accountPassword | Auto login account password
string (init) |
net_autoConnectServer | Server to connect to after auto login is complete
string (init) |
net_clientConnectTimeout | connect task time out in seconds
int |
net_clientHijackConnectTimeout | connect task time out in seconds if hijacking
int |
net_clientHostConsensusTimeout | host migration host consensus time out in seconds
int |
net_clientLagOMeter | draw prediction graph
int |
net_clientMaxPrediction | maximum number of milliseconds a client can predict ahead of server.
int |
net_clientMaxRate | maximum rate requested by client from server in bytes/sec
int (read only) |
net_clientPanicHostconsensusPercent | Percentage of all members who must agree for new host to be set
int |
net_clientPanicTimeout | host migration panic time out in seconds
int |
net_clientPrediction | additional client side prediction in milliseconds
int |
net_clientRemoteConsoleAddress | remote console address
string |
net_clientRemoteConsolePassword | remote console password
string |
net_clientServerTimeout | server time out in seconds
int |
net_clientSkipUsercmd | skip ucmds generation -
0: no skipping 1: no skipping. when multiple game frames, send single packet 2: skip. when multiple game frames send only first 3: skip. when multiple game frames send only last int |
net_disableSteam | Stops Steam being intialised
bool (init) default: 0 (false) |
net_forceHostMigrationHost | Force a certain client number to become the host, picks the first valid client it finds starting at this client num index
int [-1, 16] |
net_graph | 0: off 1: first client / local player 2: first client / local player only 3: entity/unreliable/ucmds/reliable/entity reliable 4: uses cvar net_graphClient/net_graphEntity
int |
net_graphClient | -2: off -1: first networked client or local client. 0 and up: client num
int |
net_graphEntity | -2: off -1: first networked client or local client. 0 and above: entity to draw
int |
net_graphPause | pause recording
bool default: 0 (false) |
net_graphScale | the number of bytes to display per pixel
float |
net_graphSort | 0: By name 1: By largest size
int |
net_ip | local IP address
string |
net_leaveRoomTimeout | np server sync time out for leaving rooms in seconds
int |
net_localSnapshotDelay | delay between snapshots in number of game frames
int |
net_matchMakingSearchTimeout | Time spent before timing out doing matchmaking
int |
net_numLocalClients | Controls the number of local clients to spawn
int |
net_p2pVoipSendRate | Minimum amount of time that must elapsed before the game sends another P2P voice packet. 0 will send P2P voice packets every game tick (1/30th second) resulting in minimum VOIP latency. Larger values (>33ms) will result in better VOIP bandwidth efficiency at the cost of increased VOIP latency
int |
net_partyInviteTimeout | party session migration time out in seconds
int |
net_serverAllowHijacking | 0: Off 1: Server hijacking enabled
int |
net_serverBalanceSnapshotTimes | balance snapshot times for a good repartition over game frames
bool default: 1 (true) |
net_serverClientTimeout | client time out in seconds
int |
net_serverDedicated | 1 = text console dedicated server, 2 = graphical dedicated server
int [0, 2] (init) |
net_serverListMaxResults | Number of results returned to the server browser
int |
net_serverMaxClientRate | maximum rate to a client in bytes/sec
int |
net_serverPort | Game port
int (init) |
net_serverPortAuth | Auth port
int (init) |
net_serverPortMaster | Master port
int (init) |
net_serverPortSpec | Spectator port - should always be 0
int (init) |
net_serverRemoteConsolePassword | remote console password
string |
net_serverSnapshotDelay | delay between snapshots in number of game frames
int |
net_serverVoipEnabled | enable/disable VoIP
bool default: 1 (true) |
net_serverVoipQuality | VoIP quality level, 1 - 10
int [1, 10] |
net_serverZombieTimeout | disconnected client timeout in seconds
int |
net_showAsyncPeerStates | show async network peer states
bool default: 0 (false) |
net_showAsyncStats | show async network stats
bool default: 0 (false) |
net_showMatchMaking | show match making and query results
bool default: 0 (false) |
net_socksEnabled |
bool default: 0 (false) |
net_socksPassword |
string |
net_socksPort |
int |
net_socksServer |
string |
net_socksUsername |
string |
net_verbose | 1 = verbose output, 2,3 = even more verbose output
int [0, 3] |
p_playerPushAmp | Value to multiply the normalized direction of a push that is applied as a force on the pushed object.
float |
password | client password used when connecting
string |
pm_bboxwidth | x/y size of player's bounding box
float |
pm_bobFixation | Turn on/off fixation compensation for eye bob (i.e. may fix some motion sickness). http://en.wikipedia.org/wiki/Saccade, http://en.wikipedia.org/wiki/Fixation_(visual) 2 = On, with debug draws. 3 = off with debug draws.int |
pm_bobLateralFast | Amplitude of lateral bob when at full speed.
float (read only) |
pm_bobLateralFastSprintBurst | Amplitude of lateral bob when at full sprint burst speed.
float (read only) |
pm_bobLateralSlow | Amplitude of lateral bob when at half speed.
float (read only) |
pm_bobPeriodFast | Time it takes for both feet to cycle once (in seconds) when at full speed
float (read only) |
pm_bobPeriodSlow | Time it takes for both feet to cycle once (in seconds) when at half speed
float (read only) |
pm_bobPeriodSprintBurst | Time it takes for both feet to cycle once (in seconds) when at full sprint burst speed
float (read only) |
pm_bobRollFast | Amplitude of roll based on lateral deflection of eye bob (degrees) at full speed
float (read only) |
pm_bobRollSlow | Amplitude of roll based on lateral deflection of eye bob (degrees) at half speed
float (read only) |
pm_bobRollSprint | Amplitude of roll based on lateral deflection of eye bob (degrees) at full sprint burst speed
float (read only) |
pm_bobRollStrafeFast | Amplitude of roll based on strafe at full speed
float (read only) |
pm_bobRollStrafeSlow | Amplitude of roll based on strafe at half speed
float (read only) |
pm_bobRollTurnFast | Amplitude of roll based on turning at full speed
float (read only) |
pm_bobRollTurnSlow | Amplitude of roll based on turning at half speed
float (read only) |
pm_bobSkip | Disable all bobbing. 2 = bobbing debug
int |
pm_bobVerticalFast | Amplitude of vertical bob when at full speed.
float (read only) |
pm_bobVerticalSlow | Amplitude of vertical bob when at half speed.
float (read only) |
pm_bobVerticalSprint | Amplitude of vertical bob when at full sprint burst speed.
float (read only) |
pm_bunnyhopfriction | friction applied to player in the air (lateral only)
float |
pm_cover_triggerDistance | The distance from a wall at which the 'leaning' behaviour starts to kick in.
float |
pm_crouchblendstartpressure | percent trigger pressure at which blended crouching starts
float |
pm_crouchheight | height of player's bounding box while crouched
float |
pm_crouchPopUpheight | height of player's view while crouched and peeking up
float |
pm_crouchrate | time it takes for player's view to change from standing to crouching
float |
pm_crouchshotboxheight | height of player's shot bounding box while crouched
float |
pm_crouchviewheight | height of player's view while crouched
float |
pm_deadheight | height of player's bounding box while dead
float |
pm_deadviewheight | height of player's view while dead
float |
pm_democamspeed | speed the player can move while flying around in a demo
float |
pm_fallViewDeflection | Amount of influence on the eye offset when landing. Higher = faster deflection
float |
pm_fallViewReturnRate | How fast to return to normal view after a landing
float |
pm_forceagility | Hotwires the current player's move abilities, so that even heavies can use an agile's move set. Note that there may be some missing animations (where the heavy does not share the agile's animation set)
bool default: 0 (false) |
pm_friction | friction applied to player on the ground
float |
pm_hideviewheight | height of player's view while hiding
float |
pm_incapSpeed | speed a player gets when they get incapped
float |
pm_ironsight_maxpeekangle | The maximum peek (roll) angle when peeking in ironsighted mode
float |
pm_ironsightwalkspeed | speed the player can move while standing and ironsighting
float |
pm_jumpheight | approximate height the player can jump
float |
pm_mantle_debug | 0: Off 1: Debug all 2: Debug forward trace 3: Debug ledge trace 4: Debug head tracking traces 5: Debug mantle movement 6: Debug pre trace checks 7: Debug height above ground checks 8: Debug predicted wall hit 9: Debug shimmying
int |
pm_mantle_forwardTrace | Distance from the origin of the player to trace forward when looking for a wall.
int |
pm_mantle_maxHeightAir | Maximum height above player for mantle from air for an AVERAGE body type
float |
pm_mantle_maxHeightAirAgile | Maximum height above player for mantle from air for a LIGHT body type
float |
pm_mantle_maxVelocity | Max velocity of player before trying to mantle.
float |
pm_mantle_units | Units to move per second while mantling.
float |
pm_maxproneviewpitch | amount player's view can look down when prone
float |
pm_maxviewpitch | amount player's view can look down
float |
pm_meleedebug | Melee debug information
bool default: 0 (false) |
pm_meleemaxdistance | Distance of the player's melee context
float |
pm_meleemaxyaw | Melee context sweep angle
float |
pm_meleeRecoveryTime | Time it takes for repeat of melee after the melee move has finished.
float |
pm_minproneviewpitch | amount player's view can look up when prone(negative values are up)
float |
pm_minviewpitch | amount player's view can look up (negative values are up)
float |
pm_noclipspeed | speed the player can move while in noclip
float |
pm_noclipspeedsprint | speed the player can move while in noclip and sprinting
float |
pm_noclipspeedwalk | speed the player can move while in noclip and walking
float |
pm_normalheight | height of player's bounding box while standing
float |
pm_normalshotboxheight | height of player's shot bounding box, excluding the head bounding box
float |
pm_normalviewheight | height of player's view while standing
float |
pm_pausePhysics | pauses physics
bool default: 0 (false) |
pm_powerslide | adjust the push when pm_slidevelocity == 1, set power < 1 -> more speed, > 1 -> closer to pm_slidevelocity 0
float [0, 4] |
pm_proneheight | height of player's bounding box while prone
float |
pm_pronespeed | speed the player can move while prone
float |
pm_proneviewdistance | distance in front of the player's view while prone
float |
pm_proneviewheight | height of player's view while prone
float |
pm_reviverate | time it takes for player's view to change from dead to crouching via revive
float |
pm_runspeedback | speed the player can move backwards while running
float |
pm_runspeedforward | speed the player can move forwards while running
float |
pm_runspeedstrafe | speed the player can move sideways while running
float |
pm_slideboostspeed | maximum boost which the player can get from starting a slide. In effect, the initial speed boost will nudge the player up to the speed given here.
float |
pm_slidefriction | friction applied to player while sliding
float |
pm_slideminduration | Minimum time the player must stay in slide for before exiting if slide is held.
float |
pm_slideminspeed | Minimum speed the player must be above in order to avoid exiting the slide.
float |
pm_sliderate | time it takes for player's view to change from sliding to crouching or standing
float |
pm_slidespeed | speed the player can move while sliding - used more as aftertouch than actual movement
float |
pm_slidevelocity | what to do with velocity when hitting a surface at an angle. 0: use horizontal speed, 1: keep some of the impact speed to push along the slide
bool default: 1 (true) |
pm_smart_UpDownChoice | 0: Turn off using pitch to choose auto slides/crouches/mantles/vaults etc. 1: on. 2: debug
int |
pm_smart_viewArc | How much your view must face a vault/mantle grab point or slide direction before a smart move will trigger.
float |
pm_smart_viewArcAir | How much your view must face a vault/mantle grab point before a smart move will trigger IN AIR - wider than when on ground.
float |
pm_special_aas_debug | Debug special moves while using AAS.
bool default: 0 (false) |
pm_spectatebbox | size of the spectator bounding box
float |
pm_spectatespeed | speed the player can move while spectating
float |
pm_spectatespeedsprint | speed the player can move while spectating and sprinting
float |
pm_spectatespeedwalk | speed the player can move while spectating and walking
float |
pm_sprintburstduck | How far the player's head dips when sprinting
float |
pm_sprintburstfov | The target FOV when sprint BURSTING, at the beginning of a sprint. Relative to ui_fov
float |
pm_sprintburstrechargestaminaduration | Length of time (in MS) it takes to fully recharge 'bonus' sprint
float |
pm_sprintburstspeedforward | Initial/Top speed of the sprint burst. You reach this speed when you have full stamina and start to sprint.
float |
pm_sprintfov | The target FOV when sprinting. Relative to ui_fov
float |
pm_sprintspeedforward | speed the player can move forwards while sprinting
float |
pm_sprintspeedstrafe | speed the player can move sideways while sprinting
float |
pm_sprintWishDirFraction | The fraction of the wish direction that needs to be reached before we can begin a sprint.
float [0, 1] |
pm_vault_hangtime | Amount of time after a 'falling exit' from a vault or mantle you are not allowed to enter a ground state (so that you vault over larger obstacles more smoothly.
float |
pm_wallHangAntiGravity | Maximum amount of antigravity when on a wall
float |
pm_wallHangAntiGravityDuration | How long it takes for antigravity's effect to completely drain (so that you don't slide down walls slowly forever)
float |
pm_wallJumpDebug | Turn on/off wall jump debug information.
float |
pm_wallJumpHeight | approximate height the player can wall jump
float |
pm_wallJumpReloadTime | Time, in milliseconds, for wallJump to fully recover full thrust
int |
pm_waterthrust | How much thrust you get from pressing jump under water
float |
r_aspectRatio | aspect ratio. 0 is 4:3, 1 is 16:9, 2 is 16:10, 3 is 5:4. -1 uses r_customAspectRatioH and r_customAspectRatioV
int |
r_brightness | changes gamma tables
float [0.5, 2] |
r_ccfAllowLATCCompression | Enables/disables LATC support for ccf images
bool default: 0 (false) |
r_customAspectRatioH | horizontal custom aspect ratio
float |
r_customAspectRatioV | vertical custom aspect ratio
float |
r_customHeight | custom screen height
int |
r_customWidth | custom screen width
int |
r_debugArrowStep | step size of arrow cone line rotation in degrees
int [0, 120] |
r_debugLineDepthTest | perform depth test on debug lines
bool default: 0 (false) |
r_debugLineWidth | width of debug lines
bool default: 1 (true) |
r_displayRefresh | optional display refresh rate option for vid mode
int [0, 200] |
r_fullscreen | 0 = windowed, 1 = full screen
bool default: 1 (true) |
r_gamma | changes gamma tables
float [0.1, 1.9] |
r_glDriverVendor | OpenGL driver vendor
string (read only) |
r_inhibitEXTGPP | Disable the GPU program params extension.
bool default: 0 (false) |
r_mode | video mode number
int |
r_multiSamples | number of antialiasing samples
int |
r_normalizeNormalMaps | Normalize normalmaps after lookup.
bool default: 1 (true) |
r_offsetfactor | polygon offset parameter
float |
r_offsetunits | polygon offset parameter
float [-2000, 2000] |
r_renderProgramLodDistance | Sets global render program lod distance
float [-1, 1000] |
r_renderProgramLodFade | Sets global render program fade distance
float [1, 2000] |
r_shaderPreferALU | Use ALU instructions instead of textures in shaders.
bool default: 1 (true) |
r_shaderSkipSpecCubeMaps | Use specular cube maps.
bool default: 0 (false) |
r_shadowPolygonFactor | scale value for stencil shadow drawing
float |
r_shadowPolygonFactorMT | scale value for stencil shadow drawing (megadraw method 3)
float |
r_shadowPolygonOffset | bias value added to depth test for stencil shadow drawing
float |
r_shadowPolygonOffsetMT | bias value added to depth test for stencil shadow drawing (megadraw method 3)
float |
r_shadows | enable shadows
bool default: 1 (true) |
r_shadowsHighQuality | enable high-quality shadows
bool default: 0 (false) |
r_skipAtmosInteractions | skip all light/surface interaction drawing
int |
r_skipPrePass | skip pre-pass (and all the effects that depends on it, such as depth of field)
bool default: 0 (false) |
r_softParticles | enable soft particles
bool default: 0 (false) |
r_swapInterval | changes wglSwapInterval
int |
r_trisColor | sets color of wireframe rendering in RGBA float format or 0xRRGGBBAA hex format
string |
r_useAlphaToCoverage | Use alpha to coverage.
bool default: 1 (true) |
r_useAntiAliasing | use FXAA Anti-aliasing
bool default: 0 (false) |
r_useDitherMask | Dither out fading geometry
bool default: 1 (true) |
r_useFrameBufferSRGB | Use sRGB frame buffers
bool (read only) default: 0 (false) |
r_useHBAO | use HBAO drawing
int |
r_useHighQualityPostProcess | enable high-quality post-processing
bool default: 0 (false) |
r_useMotionBlur | use motion blur
bool default: 1 (true) |
r_useShadowFastParallel | use optimized shadow rendering for parallel light sources (doesn't make a speed difference and gives render errors)
int |
r_useShadowInfinite | use infinite shadows
int |
r_useShadowMaps | enable shadow mapped shadows (will fall back to stencil shadows, reloadDecls + map restart needed)
bool default: 0 (false) |
r_useThreadedRenderer | Enabled multi-threaded renderer.
string |
r_visDistMult |
float [0.8, 1.2] |
res_checkStale | check for newer versions of media
bool default: 0 (false) |
res_showPurge | show resource purge progress
bool default: 0 (false) |
res_showWarnings | show resource load warnings
bool default: 1 (true) |
s_autoLoudnessConversionPostMultiplier | Constant used to translate between old style minDist/maxDist/volume to new style loudness. Will be removed for the next project
float (read only) |
s_autoLoudnessConversionPower | Constant used to translate between old style minDist/maxDist/volume to new style loudness. Will be removed for the next project
float (read only) |
s_autoLoudnessConversionPreMultiplier | Constant used to translate between old style minDist/maxDist/volume to new style loudness. Will be removed for the next project
float (read only) |
s_enable_mic | 1: enable microphone so you can speak to other players 0: disable microphone, you wont be able to speak
bool default: 1 (true) |
s_enable_voice | 1: enable voip so you can hear other players voices (and yourself if net_allowTalkBack 1) 0: disable voip, you wont be able to hear anyone
bool default: 1 (true) |
s_forceNumberOfSpeakers | forces the number of speakers, even if hardware detection says that number is unavailable
string |
s_globalFraction | volume to all speakers when not spatialized
float |
s_languageOverride | overrides sys_lang when loading sound assets. can be used for testing a language which has sound assets but no non-sound assets
string (init) |
s_noSound | 0: (default) load sound assets and initialize sound hardware 1: dont load sound assets or initialize sound hardware
bool default: 0 (false) |
s_numberOfSpeakers | number of speakers
string |
s_secondarySend | 0: disable secondary game audio completely (you wont be able to hear the radio!) 1: same as 0 but you can change the setting at any point 2: output secondary game audio to secondary device only 3: output secondary game audio to both primary and secondary device
int |
s_subFraction | volume to subwoofer in 5.1
float |
s_volume_dB | volume in dB
float |
s_volume_VoIPActive_dB | if game and VoIP using the same audio output device, duck the game audio by this amount in dB when the VoIP is active
float |
s_volume_VoIPIn_dB | inbound volume adjust for voip in dB
float |
s_volume_VoIPOut_dB | outbound volume adjust for voip volume in dB
float |
s_volumeFX_dB | fx (not music or speech) volume in dB
float |
s_volumeMusic_dB | music volume in dB
float |
s_volumeSpeech_dB | speech volume in dB
float |
sdnet_matchByAffiliates | SDNet matchmaking preference - 0 = disabled, 1 = try and find sessions by highest friend & affiliate value.
bool default: 1 (true) |
sdnet_matchByLanguage | SDNet matchmaking preference - 0 = disabled, 1 = try and find sessions by user's spoken language.
bool default: 0 (false) |
sdnet_matchByPopularity | SDNet matchmaking preference - 0 = disabled, 1 = try and find sessions by user's.
bool default: 1 (true) |
sdnet_matchByQoS | SDNet matchmaking preference - 0 = disabled, 1 = try and find sessions by best QoS values.
bool default: 1 (true) |
sdnet_matchByRandom | SDNet matchmaking preference - 0 = disabled, 1 = find sessions by game session searchDict settings only.
bool default: 0 (false) |
sdnet_matchByRank | SDNet matchmaking preference - 0 = disabled, 1 = try and find sessions where the server has the same rank.
bool default: 1 (true) |
sdnet_matchByRegion | SDNet matchmaking preference - 0 = disabled, 1 = try and find sessions by user's world region.
bool default: 1 (true) |
sensitivity | mouse view sensitivity
float |
si_adminname | admin name(s) - currently unsupported
string (read only) |
si_adminStart | admin required to start the match
string |
si_allowLateJoin | Enable/disable players joining a match in progress
bool default: 1 (true) |
si_allowOvertime | specified whether overtime rules apply
bool default: 1 (true) |
si_botDifficulty | difficulty of ai (-1 = ANY, 0 = EASY, 1 = NORMAL, 2 = HARD
int [-1, 2] |
si_campaign | current active campaign
string (read only) |
si_disableGlobalChat | disable global text communication
bool default: 0 (false) |
si_disableVoting | disable/enable all voting
bool default: 0 (false) |
si_email | contact email address - currently unsupported
string (read only) |
si_enemyTintEnabled | enables/disables enemy color tinting
bool default: 1 (true) |
si_gameDir | current map unlock key
string (read only) |
si_globalVoipEnabled | enables/disables global VOIP in warmup/end of game review
bool default: 0 (false) |
si_inhibitSpectators | inhibit spectators
bool default: 0 (false) |
si_irc | IRC channel - currently unsupported
string (read only) |
si_map | current active map
string (read only) |
si_maxPlayers | max number of players allowed on the server
int [1, 16] |
si_maxPlayersHuman | max number of non bot players allowed on the server. 0 or less = ignored
int [-1, 16] |
si_maxRank | the maximum rank of players that are allowed on server. only applicable if si_rankRestricted is set to 1.
int [0, 4] |
si_maxTeamSize | max number of players allowed on a single team
int [1, 16] |
si_minPlayers | minimum players before a game can be started
int |
si_motd_1 | motd line 1 - currently unsupported
string (read only) |
si_motd_2 | motd line 2 - currently unsupported
string (read only) |
si_motd_3 | motd line 3 - currently unsupported
string (read only) |
si_motd_4 | motd line 4 - currently unsupported
string (read only) |
si_name | name of the server
string |
si_needPass | enable client password checking
bool default: 0 (false) |
si_noProficiency | enable/disable XP
bool default: 0 (false) |
si_onlineMode | online mode (0 = SOLO, 1 = INVITE ONLY, 2 = FRIENDS & INVITES, 3 = EVERYONE
int |
si_playMode | play mode (0 = SOLO, 1 = CO-OP, 2 = VERSUS
int |
si_pointOfNoReturn | can be queried to see if a new player can join the match
bool (read only) default: 0 (false) |
si_privateClients | max number of private players allowed on the server
int [0, 16] |
si_rankRestricted | enables/disables player rank restrictions
bool default: 0 (false) |
si_readyPercent | percentage of players that need to ready up to start a match
int |
si_rules | ruleset for game
string |
si_scoreLimit | score at which a player/team has won
string |
si_scriptControlledtimeLimit | specifies whether the match time is controlled by script or uses the si_timelimit cvar.
bool default: 1 (true) |
si_serverConfig | current server configuration unique id
int (read only) |
si_serverType | Create MP Freeplay game Server type (0 = Dedicated, 1 = Listen
int |
si_serverURL | server information page
string |
si_teamDamage | enable team damage
bool default: 1 (true) |
si_teamForceBalance | Stop players from unbalancing teams
bool default: 1 (true) |
si_teamVoipEnabled | enables/disables team VOIP in game
bool default: 0 (false) |
si_timelimit | time limit (mins). only applicable if si_scriptControlledtimeLimit is 0.
float |
si_version | engine version
string (read only) |
si_warmupSpawn | 0: off
1: Allow for spawning in warmup and restart on game on 2: Allow for spawning in warmup but no restart on game on int |
si_website | website info - currently unsupported
string (read only) |
sys_arch |
string (init) |
sys_cpuHTStatus |
string (init) |
sys_cpuLogicalCount |
int (init) |
sys_cpuPhysicalCount |
int (init) |
sys_cpuSpeed |
int (init) |
sys_cpuString |
string (init) |
sys_lang |
string (read only) |
sys_ram |
int (init) |
sys_videoRam |
int (init) |
testLightColor | the light color to be used for a 'testlight'
string |
timescale | scales the time
float [0.1, 10] |
ui_advancedFlightControls | if true, advanced flight controls are activated
bool default: 0 (false) |
ui_autoReload | if true, weapon is automatically reloaded when the clip is empty.
bool default: 1 (true) |
ui_autoSwitchEmptyWeapons | if true, will switch to the next usable weapon when the current weapon runs out of ammo
bool default: 0 (false) |
ui_clanTagPosition | positioning of player clan tag. 0 is before their name, 1 is after
int |
ui_crouchToggle | if true, the player toggle between crouching and standing, otherwise the player must hold to crouch.
bool default: 1 (true) |
ui_drivingCameraFreelook | if true, driving cameras where there is no weapon defaults to freelook
bool default: 0 (false) |
ui_fov |
int [70, 110] |
ui_ignoreExplosiveWeapons | if true, weapons marked as explosive will be ignored during auto-switches
bool default: 1 (true) |
ui_ironSightToggle | if true, the player toggle between iron-sighting, otherwise the player must hold to iron-sight.
bool default: 0 (false) |
ui_postArmFindBestWeapon | if true, after arming players' best weapon will be selected
bool default: 0 (false) |
ui_pushToTalk | If true, you must press a button to talk in a Brink match. When you release the button, your mic will be redirected to Steam voice chat. If false, you will always be talking in Brink where possible, and in Steam when Brink voice is disabled, without pushing any button
bool default: 1 (true) |
ui_rememberCameraMode | use same camera mode as was previously used when re-entering a vehicle
bool default: 0 (false) |
ui_showComplaints | if true, receive complaints popups for team kills
bool default: 1 (true) |
ui_showGun | show gun
bool default: 1 (true) |
ui_useConsoleControls | if true, use console style controls (which can conflict with PC controls). Also inhibits aim assist.
bool default: 1 (true) |
ui_voicePackName | voice pack name
int |
ui_voipReceiveFireTeam | if true, receive voice chat sent to the fireteam channel
bool default: 1 (true) |
ui_voipReceiveGlobal | if true, receive voice chat sent to the global channel
bool default: 1 (true) |
ui_voipReceiveTeam | if true, receive voice chat sent to the team channel
bool default: 1 (true) |
vt_lodBias | virtual texture bias
float |
win_muteOnLoseFocus | mute sound if the window loses focus
bool default: 1 (true) |
win_muteVOIPOnLoseFocus | mute Brink VOIP if the window loses focus (and enable Steam VOIP instead)
bool default: 1 (true) |
win_notaskkeys | disable windows task keys
bool (read only) default: 0 (false) |
win_username | windows user name
string (init) |
win_xpos | horizontal position of window
int |
win_ypos | vertical position of window
int |